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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Influence maps


Another way to use graphs is to represent how much reach or influence an agent, or in this case a unit, has over an area of the world. In this context, influence is represented as the total area of a map an agent, or a group of agents of the same party, covers.

This is a key element for creating good AI decision mechanisms based on the military presence in real-time simulation games, or games where it is important to know how much of the world is taken by a group of agents, each representing a given faction.

Getting ready

This is a recipe that requires the experience of graph building, so it is based on the general Graph class. However, we will need to derive it from a specific graph definition, or define our own methods to handle vertices and the neighbors retrieval logic, as learned in Chapter 2, Navigation.

We will learn how to implement the specific algorithms for this recipe, based on the Graph class general functions and the Vertex class.

Finally, we will need a base Unity...

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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios