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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Representing the world with a self-made navigation mesh


Sometimes, a custom navigation mesh is necessary for dealing with difficult situations such as different types of graphs, but placing the graph's vertices manually is troublesome because it requires a lot of time to cover large areas.

We will learn how to use a model's mesh in order to generate a navigation mesh based on its triangles' centroids as vertices, and then leverage the heavy lifting from the previous recipe we learned.

Getting ready

This recipe requires some knowledge of custom editor scripting and understanding and implementing the points of visibility in the graph representation. Also, it is worth mentioning that the script instantiates a CustomNavMesh game object automatically in the scene and requires a prefab assigned, just like any other graph representation.

Finally, it's important to create the following class, deriving from GraphVisibility:

using UnityEngine;
using System.Collections;
using System.Collections.Generic...
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