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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

The hearing function using a collider-based system


In this recipe, we will emulate the sense of hearing by developing two entities: a sound emitter and a sound receiver. It is based on the principles proposed by Millington for simulating a hearing system, and it uses the power of Unity colliders to detect receivers near an emitter.

Getting ready

As with the other recipes based on colliders, we will need collider components attached to every object that is to be checked, and rigid body components attached to either emitters or receivers.

How to do it…

We will create the SoundReceiver class for our agents, and SoundEmitter for things such as alarms:

  1. Create the class for the sound-receiver object:

    using UnityEngine;
    using System.Collections;
    
    public class SoundReceiver : MonoBehaviour
    {
        public float soundThreshold;
    }
  2. Define the function for our own behavior that is handling the reception of sound:

    public virtual void Receive(float intensity, Vector3 position)
    {
        // TODO
        // code your own...
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