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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Combining FSMs and decision trees


Given the previous recipes' ease of implementation and learning, we can combine them to develop a powerful decision-making system with benefits from both worlds, making it a very powerful technique in many different scenarios.

Getting ready

We will learn how to make modifications and develop child classes in order to create a finite-state machine that is capable of creating complex transitions based on decision trees.

How to do it...

This recipe relies on creating a couple of child classes from the one we already know and making a little modification:

  1. Create a new action class that holds a reference to a state:

    using UnityEngine;
    using System.Collections;
    
    public class ActionState : DecisionTreeNode
    {
        public State state;
    
        public override DecisionTreeNode MakeDecision()
        {
            return this;
        }
    }
  2. Implement a transition class that is able to hold a decision tree:

    using UnityEngine;
    using System.Collections;
    
    public class TransitionDecision : Transition...
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