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You're reading from  Unity 5.x Game AI Programming Cookbook

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Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Negascouting


Including a search strategy also makes room for new challenges. Negascouting is the result of narrowing the search by improving the pruning heuristic. It is based on a concept called a search window, which is the interval between the alpha and beta values. So, reducing the search window increases the chance of a branch being pruned.

Getting ready…

It is important to know the difference between a dynamic member function and a static member function, as well as recursion. A dynamic member function is bound to the instance of the class, while the static member function is bound to the class itself. The static method allows us to call it without instantiating an object. This is great for general-purpose algorithms, such as the one we are developing in this recipe.

In the case of recursion, it's not always clear that (unlike iteration) this is an iterative process that requires a base case (also called the stop condition) and a recursive case (the one to keep iterating).

How to do it...

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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios