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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Author (1)
Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Improving FSMs: hierarchical finite-state machines


Finite-state machines can be improved in terms of having different layers or hierarchies. The principles are the same, but states are able to have their own internal finite-state machine, making them more flexible and scalable.

Getting ready

This recipe is based on top of the previous recipe, so it is important that we grasp and understand how the finite-state machine recipe works.

How to do it...

We will create a state that is capable of holding internal states, in order to develop multi-level hierarchical state machines:

  1. Create the StateHighLevel class deriving from State:

    using UnityEngine;
    using System.Collections;
    using System.Collections.Generic;
    
    public class StateHighLevel : State
    {
    }
  2. Add the new member variables to control the internal states:

    public List<State> states;
    public State stateInitial;
    protected State stateCurrent;
  3. Override the initialization function:

    public override void OnEnable()
    {
        if (stateCurrent == null)
         ...
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You have been reading a chapter from
Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios