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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Author (1)
Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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The hearing function using a collider-based system


In this recipe, we will emulate the sense of hearing by developing two entities: a sound emitter and a sound receiver. It is based on the principles proposed by Millington for simulating a hearing system, and it uses the power of Unity colliders to detect receivers near an emitter.

Getting ready

As with the other recipes based on colliders, we will need collider components attached to every object that is to be checked, and rigid body components attached to either emitters or receivers.

How to do it…

We will create the SoundReceiver class for our agents, and SoundEmitter for things such as alarms:

  1. Create the class for the sound-receiver object:

    using UnityEngine;
    using System.Collections;
    
    public class SoundReceiver : MonoBehaviour
    {
        public float soundThreshold;
    }
  2. Define the function for our own behavior that is handling the reception of sound:

    public virtual void Receive(float intensity, Vector3 position)
    {
        // TODO
        // code your own...
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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios