Reader small image

You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
Tools
Right arrow
Author (1)
Jorge Palacios
Jorge Palacios
author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

Right arrow

Combining FSMs and decision trees


Given the previous recipes' ease of implementation and learning, we can combine them to develop a powerful decision-making system with benefits from both worlds, making it a very powerful technique in many different scenarios.

Getting ready

We will learn how to make modifications and develop child classes in order to create a finite-state machine that is capable of creating complex transitions based on decision trees.

How to do it...

This recipe relies on creating a couple of child classes from the one we already know and making a little modification:

  1. Create a new action class that holds a reference to a state:

    using UnityEngine;
    using System.Collections;
    
    public class ActionState : DecisionTreeNode
    {
        public State state;
    
        public override DecisionTreeNode MakeDecision()
        {
            return this;
        }
    }
  2. Implement a transition class that is able to hold a decision tree:

    using UnityEngine;
    using System.Collections;
    
    public class TransitionDecision : Transition...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios