Reader small image

You're reading from  Become a Unity Shaders Guru

Product typeBook
Published inJul 2023
Reading LevelN/a
PublisherPackt
ISBN-139781837636747
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Mina Pêcheux
Mina Pêcheux
author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux

Right arrow

Creating hundreds of rooms with one cube… and interior mapping

Throughout the Faking depths and heights with parallax mapping section, we examined a fairly old and common technique for faking depth with a minimal amount of base geometry: parallax mapping. But in the last few years, there is another trick that shader artists have started to work on more and more, which specifically aims at creating great interior rooms in buildings very efficiently.

For example, if you have ever played the amazing 2019 Marvel’s Spider-Man PS4 video game, you might have noticed that they managed to populate the interior of their buildings in a pretty convincing way (see Figure 6.33; image from https://polycount.com/discussion/204601/interior-mapping-in-spider-man-ps4).

Figure 6.33 – The PS4 Marvel’s Spider-Man video game from 2019 (by Sony Interactive Entertainment) used interior mapping to give depth to the buildings in the city

Figure 6.33 – The PS4 Marvel’s Spider-Man video game from 2019 (by Sony Interactive Entertainment) used interior mapping to give depth to the buildings in the city

However, as...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Become a Unity Shaders Guru
Published in: Jul 2023Publisher: PacktISBN-13: 9781837636747

Author (1)

author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux