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You're reading from  Become a Unity Shaders Guru

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Published inJul 2023
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PublisherPackt
ISBN-139781837636747
Edition1st Edition
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Mina Pêcheux
Mina Pêcheux
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Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux

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Creating a security camera effect

To continue our study of fullscreen shaders, let’s work on a classic security camera-like render, with a single-colored image, some glitchy scanlines, a bit of lens distortion, and a grainy filter (see Figure 14.10).

Figure 14.10 – Demo of our soon-to-be fullscreen Security Camera shader

Figure 14.10 – Demo of our soon-to-be fullscreen Security Camera shader

To do this, we’ll rely on both a fullscreen shader and a couple of built-in postprocessing effects. We’ll start by implementing all the base features of our security camera effect, before adding in the postprocessing filters to boost the result even further.

Implementing the color tinting and scanlines

Our security camera effect will be handled by a SecurityCamera Shader Graph asset that is, once again, based on the Fullscreen Shader Graph URP template.

We will start by using the URP Sample Buffer node to get our initial render image, and multiply it by a single green color to tint it globally, as follows...

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Become a Unity Shaders Guru
Published in: Jul 2023Publisher: PacktISBN-13: 9781837636747

Author (1)

author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux