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You're reading from  Become a Unity Shaders Guru

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Published inJul 2023
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ISBN-139781837636747
Edition1st Edition
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Mina Pêcheux
Mina Pêcheux
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Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux

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Writing our unlit URP shader

With all this theory out of the way, it’s time to write our first URP shader! For this first example, we will go for something simple – we will design a basic unlit shader that accepts a base color and a main texture.

Figure 3.3 shows what the shader will look like on a few primitive shapes with a simple checker texture and a red color:

Figure 3.3 – Example of primitive shapes with our unlit URP shader applied

Figure 3.3 – Example of primitive shapes with our unlit URP shader applied

Important note

The shader we will design in this chapter will not be production-ready. It was simplified to facilitate the exploration of HLSL-based programming but does not use some of the basic optimization tricks URP offers (in particular, it is not compatible with the SRP Batcher).

To get ready to write our unlit URP shader, let’s follow these steps:

  1. Create a new shader script file by right-clicking on our Project panel and going to the Create | Shader | Unlit Shader menu...
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Become a Unity Shaders Guru
Published in: Jul 2023Publisher: PacktISBN-13: 9781837636747

Author (1)

author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux