Reader small image

You're reading from  Become a Unity Shaders Guru

Product typeBook
Published inJul 2023
Reading LevelN/a
PublisherPackt
ISBN-139781837636747
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Mina Pêcheux
Mina Pêcheux
author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux

Right arrow

Understanding the fundamentals of ray marching

Before diving into the practical applications and implementation tricks of ray marching, let’s first have a quick run through the concepts it relies on.

In the upcoming sections, we will first introduce the concept of signed distance functions (SDFs) for representing arbitrarily complex shapes, then understand how this notion can be used to actually compute 3D renders, and finally, have a look at how to add shading to ray marching visualizations.

Describing a shape with SDFs

At the core of the ray marching process is a concept called the signed distance function, or SDF. To put it simply, SDFs are mathematical functions that take a point in space (represented by its X, Y, and Z coordinates) and return how far it is from a surface.

It may seem like a strange idea to compute surfaces at first, but the power of SDFs is that they can describe quite complex shapes in just a few lines, and they allow us to render surprising...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Become a Unity Shaders Guru
Published in: Jul 2023Publisher: PacktISBN-13: 9781837636747

Author (1)

author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux