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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Summary

Congratulations on reaching the end of this chapter! It was quite a long one, but we now have two different units, the Warrior and the Mage, which use two different attacks, melee and ranged. Our game also now sends messages based on the actions that the player is using to update the UI and reflect the selected units in the details panel at the bottom of the UI, as well as updating the action buttons to have only what the selected units can perform.

Throughout the chapter, we learned how to implement the Command pattern and the State pattern, and how to reuse our message queue and object pool to add a new unit, projectiles, and even UI elements that are added in the details panel for each selected unit. We also saw how to play different animation states based on the context and how to expand our unit Scriptable Object to hold more data.

Our RTS game, Dragoncraft, is taking shape and progressing nicely on every feature or content we add to the gameplay – well done...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci