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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Part 2: The Combat Units

In this second part of the book, you will learn everything that is needed to create combat units in RTS games, starting with how to create configurable unit characters, with different types, and how to spawn them on the map.

Then, you will learn how to select the spawned units on the map and give them commands to perform actions, such as moving to a position or attacking an enemy, as well as how to implement close combat and ranged attacks.

Finally, you will see how we can use the Pathfinder algorithm in the Unity Engine to help our units always find the best path to move around the map, avoiding other units and GameObjects.

This part includes the following chapters:

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Creating an RTS Game in Unity 2023
Published in: Oct 2023 Publisher: Packt ISBN-13: 9781804613245
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