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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Creating a debugging tool for the Editor

One of the easiest and fastest ways to test things while we are developing is by creating debugging tools to help us execute specific methods and trigger events so we can validate that our systems are working without having to play the game. This can be used for simple things such as adding more gold for the player or even spawning units and upgrading buildings.

Creating the Object Pool for the Warrior unit

Before we move to the actual debugging tool, let us first add the scripts we created so far to the Prefabs and GameObjects that will need them:

  1. Open the Level01 scene.
  2. Left-click on the + button in the top-left corner of the Hierarchy view, select Create Empty, and name it ObjectPools. In the Inspector view, in the Transform component, set X, Y, and Z to (0, 0, 0).
  3. Right-click on the new ObjectPools GameObject, select Create Empty, and name it BasicWarriorObjectPool. In the Inspector view, in the Transform component...
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