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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Training units

We have already done a lot of work to implement our Resource Store. As we create the Unit Store, we are going to reuse everything we have built, so it will be a bit easier and faster to have the Unit Store pop-up window configured and working.

Let us first start with the new scripts that are specific to the Unit Store configuration and then move on to the changes on the existing scripts and the UI. The upgrades on the Unit Store will be how we train the units to become stronger on the battlefield.

Configuring the Unit Store

The first script we are going to create is the message type that we will send when the unit has the upgrade level increased by the player. In the Project view, open the Scripts | MessageQueue | Messages | UI folder, and add a new script named UpgradeUnitMessage. Replace the content with the following code block:

namespace Dragoncraft
{
  public class UpgradeUnitMessage : IMessage
  {
    public UnitType...
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