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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Gathering resources

The feature for collecting resources manually requires some changes and new configurations regarding the project, Prefabs, scenes, cameras, and scripts. This is because we are adding a new interactable object to the map that the player will be able to send the units to so that they can collect resources and manually generate them while the units are at the resource location.

Adding the new Resource layer

The first thing we are going to add is a new layer. This will be used by the Resource object on the map so that it can collide with the unit, as well as a few other validations that we are going to do when we develop the next script. Open the Project Settings window by going to Edit | Project Settings…, select the Tags and Layers menu from the left panel, and add Resource as the value for User Layer 11. This should look as follows:

Figure 13.4 – The new Resource layer

Figure 13.4 – The new Resource layer

We have one new layer now, but we also need to...

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