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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Rendering the minimap

The minimap is one of the most important resources for the player to master an RTS game. It shows a top view of the level and the discovered areas and it can track the enemy movements and highlight where the player is now. In this chapter, we are going to set up the minimap UI and the new camera to display the current level in the minimap. In later chapters, with more data available and game mechanics implemented, we will add more features to the minimap, so we need a solid foundation now.

So, we just learned how to use the Render Texture to display the camera render in a texture, and then add that texture to the UI. Now we are going to do the same process again but with a new Render Texture, Material, and Camera.

As we did previously, we can start creating the Render Texture and the Material that will be used by the minimap in the UI:

  1. Right-click on the Textures folder and select Create | Render Texture. You can name it MiniMapRenderTexture.
  2. ...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci