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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Defending with towers

The Defense Tower is a powerful unit that is placed as a building but can attack enemies that are within its range. This is great when defending the base while sending units to explore the map and is a must-have feature for any RTS game.

We are going to reuse many different scripts and GameObjects to add the Defense Tower as a new unit. This section also works as a guide in case you want to add different units to the game later.

Adding the Tower model

We need to import a new asset package from the Unity Asset Store to include a Tower 3D model and Prefab in our project. Go through the following instructions to add the Canon Tower package to your assets and view it in Package Manager so you can import it into the project:

  1. Open the link https://assetstore.unity.com/lists/creating-a-rts-game-5773122416647 (you might need to log in to your Unity Asset Store account created in Chapter 2).
  2. In the list of assets, find the one called Canon Tower and...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci