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Product typeBook
Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Understanding the pathfinder

The pathfinder is an Artificial Intelligence (AI) algorithm that has the objective of finding the best path between two points in a 2D or 3D world. The algorithm has a graph data structure that uses a set of nodes, and their adjacent connected nodes, to search for the best path.

The pathfinder is commonly used in RTS games, so the selected units and even the enemies can find the best path while avoiding blocks in the way. We are going to get an overview of the pathfinder algorithm and understand how it works.

The Greedy Best-First and A* algorithms

Game worlds can be represented, for example, as a grid of squares or hexes, with every cell being a node. The cell neighbors are the adjacent nodes used to determine the path. In the following figure, we can see the best path that the pathfinder can find from the blue cell to the orange cell, which is just a straight line:

Figure 8.1 – Pathfinding in a direct line

Figure 8.1 – Pathfinding in a direct line

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci