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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Summary

Well done on reaching the end of the chapter. We have built a brilliant foundation for the systems that we are yet to develop in the upcoming chapters of this book.

In this chapter, we learned how to implement the Object Pooling pattern, the Message Queue pattern, and even the Singleton pattern. All these patterns are widely used in professional games, and it is very important to learn about and implement them so we understand what game systems can benefit from them.

Even though we are building an RTS game, everything we saw in this chapter can be used and implemented in any kind of game. In fact, most of the scripts are generic enough that we could just copy them to a different project and use them out of the box. This is the beauty of well-designed classes and decoupled solutions.

In Chapter 6, Commanding an Army of Units, we will be getting more into the gameplay mechanics. We are going to see how to script actions that will spawn multiple units and how to select...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci