Reader small image

You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Bruno Cicanci
Bruno Cicanci
author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci

Right arrow

Summary

Great job reaching the end of this chapter! We now have three different enemies added to and configured in our RTS game. The trio of Orc, Golem, and Red Dragon has different configurations and will present a real challenge to the player.

In this chapter, we used most of the systems that were developed in the book so far, showing that they were not made only for the units but could also be used for enemies as well. We learned how to modify, expand, and adapt existing code to add enemies, and we can even spawn them using the debug menu, which now has more options to help us develop our RTS game.

We also created a very useful and flexible damage feedback system to show the player how much damage the enemies and the units are taking and learned how to calculate the damage based on a few properties from the enemy configuration. The Dragoncraft game is reaching an important milestone now with enemies added into the project, with different configurations that will make that...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci