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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Working with the game-tree class


The game state can be represented in a lot of different ways, but you will learn how to create extendible classes in order to use the high-level board AI algorithms for different circumstances.

Getting ready…

It is important to be clear on object-oriented programming, specifically on inheritance and polymorphism. This is because we'll be creating generic functions that can be applied to a number of board game decisions and then writing specific subclasses that inherit and further specify these functions.

How to do it…

We will build two classes in order to represent game-tree with the help of the following steps:

  1. Create the abstract class Move:

    using UnityEngine;
    using System.Collections;
    
    public abstract class Move
    {
        
    }
  2. Create the pseudo-abstract class Board:

    using UnityEngine;
    using System.Collections;
    
    public class Board
    {
        protected int player;
        //next steps here
    }
  3. Define the default constructor:

    public Board()
    {
        player = 1;
    }
  4. Implement the virtual...

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