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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Author (1)
Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Working with the game-tree class


The game state can be represented in a lot of different ways, but you will learn how to create extendible classes in order to use the high-level board AI algorithms for different circumstances.

Getting ready…

It is important to be clear on object-oriented programming, specifically on inheritance and polymorphism. This is because we'll be creating generic functions that can be applied to a number of board game decisions and then writing specific subclasses that inherit and further specify these functions.

How to do it…

We will build two classes in order to represent game-tree with the help of the following steps:

  1. Create the abstract class Move:

    using UnityEngine;
    using System.Collections;
    
    public abstract class Move
    {
        
    }
  2. Create the pseudo-abstract class Board:

    using UnityEngine;
    using System.Collections;
    
    public class Board
    {
        protected int player;
        //next steps here
    }
  3. Define the default constructor:

    public Board()
    {
        player = 1;
    }
  4. Implement the virtual...

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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios