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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Author (1)
Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Analyzing waypoints by height


This recipe lets us evaluate a waypoint according to its position. Strategically speaking, lower positions are at a disadvantage. In this case, we will use a flexible algorithm to get the quality of a waypoint, given the heights of its surroundings.

Getting ready

This recipe is simple enough, so there is no extra content to be aware of. The algorithm is flexible enough to receive a list of positions, which is given by the waypoint's neighbors or just the complete graph of waypoints. The surroundings heuristic is kept outside for our perusal and it gives the game's specific design.

How to do it…

We will implement a function to evaluate a location given its height and its surrounding points:

  1. Declare the function for evaluating the quality:

    public static float GetHeightQuality (Vector3 location, Vector3[] surroundings)
    {
        // next steps
    }
  2. Initialize the variables for handling the computation:

    float maxQuality = 1f;
    float minQuality = -1f;
    float minHeight = Mathf.Infinity...
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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios