Reader small image

You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
Tools
Right arrow
Author (1)
Jorge Palacios
Jorge Palacios
author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

Right arrow

Analyzing waypoints by cover and visibility


When dealing with military games, especially FPS, we need to define a waypoint value, by its capacity, to be a good cover point with the maximum visibility for shooting or reaching other enemies visually. This recipe helps us compute a waypoint's value given these parameters.

Getting ready

We need to create a function for checking whether a position is in the same room as others:

public bool IsInSameRoom(Vector3 from, Vector3 location, string tagWall = "Wall")
{
    RaycastHit[] hits;
    Vector3 direction = location - from;
    float rayLength = direction.magnitude;
    direction.Normalize();
    Ray ray = new Ray(from, direction);
    hits = Physics.RaycastAll(ray, rayLength);
    foreach (RaycastHit h in hits)
    {
        string tagObj = h.collider.gameObject.tag;
        if (tagObj.Equals(tagWall))
            return false;
    }
    return true;
}

How to do it…

We will create the function that computes the quality of the waypoint:

  1. Define the function...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios