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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

The smelling function using a collider-based system


Smelling is one of the trickiest senses to translate from the real to the virtual world. There are several techniques, but most of them are inclined to the use of colliders or graph logic.

Smelling can be simulated by computing a collision between an agent and odor particles scattered throughout the game level.

Getting ready

As with the other recipes based on colliders, we will need collider components attached to every object that is to be checked, and rigid body components attached to either emitters or receivers.

How to do it…

We will develop the scripts for representing odor particles and agents that are able to smell:

  1. Create the particle's script and define its member variables for computing its lifespan:

    using UnityEngine;
    using System.Collections;
    
    public class OdourParticle : MonoBehaviour
    {
        public float timespan;
        private float timer;
    }
  2. Implement the Start function for proper validations:

    void Start()
    {
        if (timespan < 0f)...
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