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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Making decisions with goal-oriented behaviors


Goal-oriented behaviors are a set of techniques aimed at giving agents not only a sense of intelligence, but also a sense of free will, once a goal is defined, and given a set of rules to choose from.

Imagine that we're developing a trooper agent that needs to only reach the endpoint of capturing the flag (the main goal), while taking care of its life and ammo (the inner goals for reaching the first). One way of implementing it is by using a general-purpose algorithm for handling goals, so the agent develops something similar to free will.

Getting ready

We will learn how to create a goal-based action selector that chooses an action considering the main goal, avoids unintentional actions with disrupting effects, and takes an action's duration into account. Just like the previous recipe, this requires the modeling of goals in terms of numerical values.

How to do it...

Along with the action chooser, we will create base classes for actions and goals:

  1. Create...

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