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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Implementing behavior trees


Behavior trees can be seen as a synthesis of a number of other artificial intelligence techniques, such as finite-state machines, planning, and decision trees. In fact, they share some resemblance to FSMs, but instead of states, we think in terms of actions spanned across a tree structure.

Getting ready

This recipe requires us to understand Coroutines.

How to do it...

Just like decisions trees, we will create three pseudo-abstract classes for handling the process:

  1. Create the base class, Task:

    using UnityEngine;
    using System.Collections;
    using System.Collections.Generic;
    
    public class Task : MonoBehaviour
    {
        public List<Task> children;
        protected bool result = false;
        protected bool isFinished = false;
    }
  2. Implement the finalization function:

    public virtual void SetResult(bool r)
    {
        result = r;
        isFinished = true;
    }
  3. Implement the function for creating behaviors:

    public virtual IEnumerator Run()
    {
        SetResult(true);
        yield break;
    }
  4. Implement the general...

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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios