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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Working a finite-state machine


Another interesting yet easy-to-implement technique is finite-state machines (FSM). They move us to change the train of thought from what it was in the previous recipe. FSMs are great when our train of thought is more event-oriented, and we think in terms of holding behavior until a condition is met changing to another.

Getting ready

This is a technique mostly based on automata behavior, and will lay the grounds for the next recipe, which is an improved version of the current one.

How to do it...

This recipe breaks down into implementing three classes from the ground up, and everything will make sense by the final step:

  1. Implement the Condition class:

    public class Condition
    {
        public virtual bool Test()
        {
            return false;
        }
    }
  2. Define the Transition class:

    public class Transition
    {
        public Condition condition;
        public State target;    
    }
  3. Define the State class:

    using UnityEngine;
    using System.Collections.Generic;
    
    public class State : MonoBehaviour...
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