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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Introduction


As we will see, this is not a chapter focused on a sole subject, but rather a chapter that has its own original recipes and also learns from previous recipes in order to create new or improved techniques.

In this chapter, we will learn different recipes for coordinating different agents into one organism, such as formations and techniques that allow us to make tactical decisions based on graphs (such as waypoints) and influence maps. These techniques use different elements from the previous chapters and recipes, especially from the graph construction and path finding algorithms found in Chapter 2, Navigation.

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