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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Implementing a tic-tac-toe rival


In order to make use of the previous recipes, we will devise a way to implement a rival for a popular game: tic-tac-toe. Not only does it help us extend the base classes, but it also gives us a way to create rivals for our own board games.

Getting ready…

We will need to create a specific move class for the tic-tac-toe board derived from the parent class we created at the beginning of the chapter:

using UnityEngine;
using System.Collections;

public class MoveTicTac : Move
{
    public int x;
    public int y;
    public int player;

    public MoveTicTac(int x, int y, int player)
    {
        this.x = x;
        this.y = y;
        this.player = player;
    }
}

How to do it…

We will create a new class, deriving it from Board, override its parent's methods, and create new ones.

  1. Create the BoardTicTac class, deriving it from Board, and add the corresponding member variables for storing the board's values:

    using UnityEngine;
    using System;
    using System.Collections...
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