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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Learning to use artificial neural networks


Imagine a way to make an enemy or game system emulate the way the brain works. That's how neural networks operate. They are based on a neuron, we call it Perceptron, and the sum of several neurons; its inputs and outputs are what makes a neural network.

In this recipe, we will learn how to build a neural system, starting from Perceptron, all the way to joining them in order to create a network.

Getting ready…

We will need a data type for handling raw input; this is called InputPerceptron:

public class InputPerceptron
{
    public float input;
    public float weight;
}

How to do it…

We will implement two big classes. The first one is the implementation for the Perceptron data type, and the second one is the data type handling the neural network:

  1. Implement a Perceptron class derived from the InputPerceptron class that was previously defined:

    public class Perceptron : InputPerceptron
    {
        public InputPerceptron[] inputList;
        public delegate float Threshold...
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