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You're reading from  Practical Game AI Programming

Product typeBook
Published inJun 2017
Reading LevelBeginner
PublisherPackt
ISBN-139781787122819
Edition1st Edition
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Micael DaGraça
Micael DaGraça
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Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
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Summary


We have explored how to make our AI character create and follow a plan to execute a determinate objective in this chapter. The idea is to think ahead what is going to happen and to prepare for that situation. To complete this, we have also explored how to make our AI character predict a collision with an object or another character. This will be fundamental not only to make our character move freely on the map, but also it serves as a new equation to have in mind when planning what to do. In our next chapter, we will be talking about awareness, how to develop one of the most iconic features of stealth games, and make our AI characters self-aware of what is happening around them with realistic field of view.

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Practical Game AI Programming
Published in: Jun 2017Publisher: PacktISBN-13: 9781787122819

Author (1)

author image
Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça