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You're reading from  Practical Game AI Programming

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Published inJun 2017
Reading LevelBeginner
PublisherPackt
ISBN-139781787122819
Edition1st Edition
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Micael DaGraça
Micael DaGraça
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Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
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Possibility maps


Now let's take a deeper look at the possibility maps that we encountered in the examples in the first chapter, from the chess machine to the Metal Gear Solid video game. As we can see, it's a technique that is still being used today, and it is almost impossible to create a game AI without it.

As the name suggests, possibility maps allow the programmer to define the possibilities available to the player or the AI character within the game. Everything that is possible inside the game needs to be planned and coded, but what happens when you allow the character to do a lot of things can they do them all at the same time? If played during different stages of the game, can they react in the same way at all of the stages? To allow, and restrain, the possible actions, we also need to think about the possible scenarios that can occur in the game, and when you put all of that together it's called a possibility map.

How to use possibility maps

Let's take a look at a simple example of...

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Practical Game AI Programming
Published in: Jun 2017Publisher: PacktISBN-13: 9781787122819

Author (1)

author image
Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça