This chapter has described possibility and probability maps and we have learned how to let the AI take decisions for itself according to the player actions. Possibility and probability maps is the foundation of an AI character and now we can explore this technique to create new and unique artificial intelligence for our games. In the next chapter, we'll learn how the AI should behave according to the different options that it has on that moment instead of using a possibility map. We want the character to analyze the situation and think about what to do, taking in consideration many factors, such as health, distance, weapon, bullets, and any other relevant factors.
- Tech Categories
- Best Sellers
- New Releases
- Books
- Videos
- Audiobooks
Tech Categories Popular Audiobooks
- Articles
- Newsletters
- Free Learning
You're reading from Practical Game AI Programming
Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça
Unlock this book and the full library FREE for 7 days
Author (1)
Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça