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You're reading from  Practical Game AI Programming

Product typeBook
Published inJun 2017
Reading LevelBeginner
PublisherPackt
ISBN-139781787122819
Edition1st Edition
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Micael DaGraça
Micael DaGraça
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Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
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Summary


In this chapter, we revisited how to create point-to-point movement, but instead of using a simple method, we have studied how huge and successful game studios manage to solve one of the most complicated features of a AI, pathfinding. Here, we have learned how to use theta algorithms to recreate an human feature that helps us search and move in the right direction in order to arrive at the desired destination.

In the next chapter, we will be talking about realistic crowd interactions, a very important aspect when trying to make an AI character as realistic as possible. We will be studying different approaches used in different types of game, and also we will be looking at how humans and animals interact in their environments and how we can use that in our AI code.

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Practical Game AI Programming
Published in: Jun 2017Publisher: PacktISBN-13: 9781787122819

Author (1)

author image
Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça