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You're reading from  Practical Game AI Programming

Product typeBook
Published inJun 2017
Reading LevelBeginner
PublisherPackt
ISBN-139781787122819
Edition1st Edition
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Micael DaGraça
Micael DaGraça
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Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
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Dynamic game AI balancing


Another interesting and very useful topic to learn about AI development is game difficulty. If we play against a human player, the difficulty of the game will solely depend on the experience of the player that is playing against us. If they are very skillful with that specific video game, obviously they will have a greater advantage against a player who is just starting the game. Usually, video-games tend to increase the difficulty step by step, so the player can adapt to it and doesn't get frustrated too soon or simply bored because the game doesn't offer a challenge. Dynamic game difficulty balancing is used to solve this problem, by creating an interesting experience for each gamer. To balance the AI character using this method, we take into consideration some dynamic game elements that can be adjusted according to player experience; those attributes can be the following:

  • Speed
  • Health
  • Magic
  • Power

Usually, we use these attributes to define the difficulty of the AI...

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Practical Game AI Programming
Published in: Jun 2017Publisher: PacktISBN-13: 9781787122819

Author (1)

author image
Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça