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Practical Game AI Programming

You're reading from  Practical Game AI Programming

Product type Book
Published in Jun 2017
Publisher Packt
ISBN-13 9781787122819
Pages 348 pages
Edition 1st Edition
Languages
Author (1):
Micael DaGraça Micael DaGraça
Profile icon Micael DaGraça

Implementing vision awareness


Before starting out with the tactics, we will take a look at how we can implement an awareness system into our characters.

Let's start by implementing a vision awareness into our game character. The idea is to simulate the human vision, where we can see very good at close range and not so good when something is really far away. Many games have adopted this system and they all have differences, some have a more complex system while others have a basic one. The basic example can be found especially on a more juvenile adventure game such as Zelda - Ocarina of Time for example, where the enemies will only appear or react when you reach a certain trigger zone as shown in the following screenshot:

For example, in this situation if the player goes back and exits the enemy trigger zone, the enemy will stay in an idle position, even if he is clearly able to see the player. This is a basic system of awareness and we can include it in the vision section.

Meanwhile, other...

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