In this chapter, you learned about the impact of AI on the video game history, how everything started from a simple idea to have a computer to compete against humans in traditional games, and how that naturally evolved into the world of video games. You also learned about the challenges and difficulties that were present since the day one, and how coincidentally, programmers kept facing and still face the same problems. In the next chapter, we'll start from that precise point, the most used technique and the technique that caused a lot of debate and evolution that was present on past games as well on present and futures ones.
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You're reading from Practical Game AI Programming
Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça
Author (1)
Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça