In this chapter, we have introduced point to point movement, a method that is widely used in many games today, and we can adapt the codes that we have created to work in practically any game. At this point ,we are able to re-create many popular games and add our personal touch to them. In the next chapter, we'll continue talking about movement, but we will be focusing on an advanced aspect called the Theta algorithm. This will serve as a continuation of what we have learned in this chapter, and we will be able to create a character AI that, without any previous information or positions, will be able to find for itself the best path to follow in order to arrive at a certain destination.
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You're reading from Practical Game AI Programming
Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
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Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça