Reader small image

You're reading from  Practical Game AI Programming

Product typeBook
Published inJun 2017
Reading LevelBeginner
PublisherPackt
ISBN-139781787122819
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Micael DaGraça
Micael DaGraça
author image
Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça

Right arrow

2D animation versus 3D animation


Video game animation can be put into two genres, 2D and 3D animation. Both have distinct features, and we need to take that into consideration and use them to our advantage when developing a game. Let's take a look at some of the main differences between the two.

2D animation - sprites

As soon as consoles and computers allowed developers to integrate animation into the video games that they were making, games became much richer, relying on good-looking visuals to express the movement and actions of the characters. It also opened many doors to create new game genres or update older genres, making them more appealing, and since then, almost every game has started to implement animations.

The process of 2D animation used on video games is similar to what Disney use to use create their movies. They would draw and paint every frame of the movie, and every second would have around 12 frames. Games couldn't use real-life drawings at the time, but they could use coordinates...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Practical Game AI Programming
Published in: Jun 2017Publisher: PacktISBN-13: 9781787122819

Author (1)

author image
Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça