Reader small image

You're reading from  Practical Game AI Programming

Product typeBook
Published inJun 2017
Reading LevelBeginner
PublisherPackt
ISBN-139781787122819
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Micael DaGraça
Micael DaGraça
author image
Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça

Right arrow

Summary


This chapter has described how to use 2D or 3D animations to complement the actions of a character. Animations play an important part in the development of a believable AI character, and by using them correctly, the character can transmit to the player a real sensation that the character is alive and that they react autonomously. Even if the character has limited actions, we can use animations to fake or hide some of them, giving the impression that it is reacting that way because it thinks for itself.

In the next chapter, we'll be talking about navigation behavior and pathfinding, that is how to program the AI character to walk towards the desired position and choose the best route.

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Practical Game AI Programming
Published in: Jun 2017Publisher: PacktISBN-13: 9781787122819

Author (1)

author image
Micael DaGraça

Micael DaGraça is a professional game designer and interactive creator who works with independent video game studios and creates interactive apps focused on the health and pharmaceutical industries. He studied digital arts at the University of IESA Multimedia, Paris, and ESAD Matosinhos. He started his career as a project manager in a small studio and then gradually started working as a game developer by helping other studios to develop their games. More recently, he has been creating interactive content for the pharmaceutical industry.
Read more about Micael DaGraça