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You're reading from  Learning Construct 2

Product typeBook
Published inDec 2014
Reading LevelIntermediate
Publisher
ISBN-139781784397678
Edition1st Edition
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Author (1)
Aryadi Subagio
Aryadi Subagio
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Aryadi Subagio

Aryadi Subagio is the second among seven brothers. He has loved video games ever since he was little, and he wanted to make his own game in his teenage years. This led him to pursue a Diploma in Computer Programming after he graduated from high school, where he spent years learning about software development techniques. He learned about game development from online sites, because at that time, there was no book on game development in Indonesia. After graduating, he immediately jumped into the world of game development. During this time, he made a few shooting games for the Flash Platform. After a year, he decided to gain more experience by working in a game studio; this is when he joined Esabra Studio. After working at Esabra Studio, he worked at Enthrean Guardian, a game studio based in Semarang. He has now quit working and is trying to set up his own studio. Aryadi has a passion for sharing his knowledge. He has written a lot of blog posts about game development on Indonesian and English sites. He also shares his knowledge on his own personal blog at http://daggio21.blogspot.com/.
Read more about Aryadi Subagio

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Summary


We covered a lot in this chapter. You learned about a container in Construct 2, what its traits are, and how to make it. You also learned about two new behaviors: the Pin behavior to easily follow an object and the Pathfinding behavior to look for a path and move along on it. You also know that the Pathfinding behavior can evade obstacles on the screen, both the default kind of obstacles and the custom ones.

One more behavior that we covered in this chapter is the Turret behavior that can recognize targets and shoot them. You also know about the action to scroll the layout in the game without using a Scroll To behavior. You learned how to import sound files to Construct 2, which file type is good when importing, whether to import them to the Music or Sounds folder, and how to play them in the game with the Audio object. Finally, we used the value stored in an array in the gameplay, instead of simply using it to store the player's high score.

Try to expand this game yourself. What happened...

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Learning Construct 2
Published in: Dec 2014Publisher: ISBN-13: 9781784397678

Author (1)

author image
Aryadi Subagio

Aryadi Subagio is the second among seven brothers. He has loved video games ever since he was little, and he wanted to make his own game in his teenage years. This led him to pursue a Diploma in Computer Programming after he graduated from high school, where he spent years learning about software development techniques. He learned about game development from online sites, because at that time, there was no book on game development in Indonesia. After graduating, he immediately jumped into the world of game development. During this time, he made a few shooting games for the Flash Platform. After a year, he decided to gain more experience by working in a game studio; this is when he joined Esabra Studio. After working at Esabra Studio, he worked at Enthrean Guardian, a game studio based in Semarang. He has now quit working and is trying to set up his own studio. Aryadi has a passion for sharing his knowledge. He has written a lot of blog posts about game development on Indonesian and English sites. He also shares his knowledge on his own personal blog at http://daggio21.blogspot.com/.
Read more about Aryadi Subagio