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You're reading from  Learning Construct 2

Product typeBook
Published inDec 2014
Reading LevelIntermediate
Publisher
ISBN-139781784397678
Edition1st Edition
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Author (1)
Aryadi Subagio
Aryadi Subagio
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Aryadi Subagio

Aryadi Subagio is the second among seven brothers. He has loved video games ever since he was little, and he wanted to make his own game in his teenage years. This led him to pursue a Diploma in Computer Programming after he graduated from high school, where he spent years learning about software development techniques. He learned about game development from online sites, because at that time, there was no book on game development in Indonesia. After graduating, he immediately jumped into the world of game development. During this time, he made a few shooting games for the Flash Platform. After a year, he decided to gain more experience by working in a game studio; this is when he joined Esabra Studio. After working at Esabra Studio, he worked at Enthrean Guardian, a game studio based in Semarang. He has now quit working and is trying to set up his own studio. Aryadi has a passion for sharing his knowledge. He has written a lot of blog posts about game development on Indonesian and English sites. He also shares his knowledge on his own personal blog at http://daggio21.blogspot.com/.
Read more about Aryadi Subagio

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Setting up our layout


Now, we will set up our layout for the game. Unlike the previous chapter where I explained how to add game objects in detail, in this chapter, I will only tell you to add objects when I want you to add them to the layout. I'll only give more details when I'm explaining something new. You can download the sample code from the book's website.

We will use the sprites from the freebundle.zip file, which we downloaded earlier. However, this time, we will use the sprites present in the Puzzle assets folder under the Sprites folder. Open up Construct 2 and create a new empty project. Just like we did the last time, we will add layers to this layout, but now, we will create only three of them:

  • HUD

  • Main

  • Background

Keep HUD as the top layer and Background as the bottom one.

Add a sprite game object to the Main layer and use the paddleBlue sprite from the Puzzle assets folder; this is going to be our paddle. Then, add another sprite object that will be our ball; use ballBlue as the...

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Learning Construct 2
Published in: Dec 2014Publisher: ISBN-13: 9781784397678

Author (1)

author image
Aryadi Subagio

Aryadi Subagio is the second among seven brothers. He has loved video games ever since he was little, and he wanted to make his own game in his teenage years. This led him to pursue a Diploma in Computer Programming after he graduated from high school, where he spent years learning about software development techniques. He learned about game development from online sites, because at that time, there was no book on game development in Indonesia. After graduating, he immediately jumped into the world of game development. During this time, he made a few shooting games for the Flash Platform. After a year, he decided to gain more experience by working in a game studio; this is when he joined Esabra Studio. After working at Esabra Studio, he worked at Enthrean Guardian, a game studio based in Semarang. He has now quit working and is trying to set up his own studio. Aryadi has a passion for sharing his knowledge. He has written a lot of blog posts about game development on Indonesian and English sites. He also shares his knowledge on his own personal blog at http://daggio21.blogspot.com/.
Read more about Aryadi Subagio