Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Learning Construct 2

You're reading from  Learning Construct 2

Product type Book
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Pages 234 pages
Edition 1st Edition
Languages
Author (1):
Aryadi Subagio Aryadi Subagio
Profile icon Aryadi Subagio

Summary


Knowing how to make a game sometimes isn't enough; you also need to know how to make a game the right way. This is to make sure that your game runs fast enough even on slower mobile phones. There are a lot of things you can do to make sure that the performance runs well enough, starting from testing it on mobile phones from the beginning to make sure that you know how your game runs on mobile devices. You can increase performance by not creating a lot of objects on the screen because this slows down the game. You should also remember that physics objects are CPU-intensive, so try not to use too many of them.

In using your assets, you need to remember the best file format to use; use a 32-bit PNG file for images and a 16-bit WAV file for sounds. Construct 2 converts the audio to appropriate file formats to use for all range of browsers. Also, when using images for your games, it's better to use a lot of small images rather than a single big one.

You now know how to make games in Construct...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}