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Learning Construct 2

You're reading from  Learning Construct 2

Product type Book
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Pages 234 pages
Edition 1st Edition
Languages
Author (1):
Aryadi Subagio Aryadi Subagio
Profile icon Aryadi Subagio

More references for game design


Most of the things, if not all, that I taught you here came from my personal experience. There are a lot of other experts out there in the field of game design; they have their own opinions regarding game design, which I recommend you to look into. I will add some references in this part for you to read.

Game-design template

There is a good game-design template from Bob Bates' book, titled Game Design: Second Edition. I will include an example outline (taken from Bates' text, with the non-applicable or complicated parts removed):

  • Game Name

  • Executive Summary

    • High Concept (elevator pitch/"core")

    • Hook (what makes the game unique and special)

    • Genre

    • Visual Style

  • Core Gameplay

    • List each mechanic the player will do

  • Project Scope

    • Number of Characters (if there are more than one)

    • Number of Levels/Missions/Puzzles

    • Number of Enemies (if applicable)

    • Number of Weapons (if applicable)

    • Etc.

  • Platforms being Published On

  • Menu Diagrams

    • Game Screen Flow Diagram (this is what I explained as "general...

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