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You're reading from  Learning Construct 2

Product typeBook
Published inDec 2014
Reading LevelIntermediate
Publisher
ISBN-139781784397678
Edition1st Edition
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Author (1)
Aryadi Subagio
Aryadi Subagio
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Aryadi Subagio

Aryadi Subagio is the second among seven brothers. He has loved video games ever since he was little, and he wanted to make his own game in his teenage years. This led him to pursue a Diploma in Computer Programming after he graduated from high school, where he spent years learning about software development techniques. He learned about game development from online sites, because at that time, there was no book on game development in Indonesia. After graduating, he immediately jumped into the world of game development. During this time, he made a few shooting games for the Flash Platform. After a year, he decided to gain more experience by working in a game studio; this is when he joined Esabra Studio. After working at Esabra Studio, he worked at Enthrean Guardian, a game studio based in Semarang. He has now quit working and is trying to set up his own studio. Aryadi has a passion for sharing his knowledge. He has written a lot of blog posts about game development on Indonesian and English sites. He also shares his knowledge on his own personal blog at http://daggio21.blogspot.com/.
Read more about Aryadi Subagio

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Summary


In this chapter, we created the design of Flappy Bird, and you learned how to create a similar game. You learned about the sprite game object in detail; you also learned about two movement behaviors and how to manipulate them in the Properties bar and in the code.

You also learned about random generation and how to utilize that technique. Moreover, you learned about object picking in the event sheet. In this chapter, you learned about movement behaviors that we can use to move objects and also learned how to use instance variables in the game.

One thing is still left to be done in our code. If you check the event sheet, you will see that we made all the other objects stop moving when the player hits a rock to make it look like the game stop. However, we haven't made the rock and other objects stop moving when the player hits the ground. Can you modify the code so that the objects stop when the player falls to the ground?

If you're confused about how to write events or what each action...

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Learning Construct 2
Published in: Dec 2014Publisher: ISBN-13: 9781784397678

Author (1)

author image
Aryadi Subagio

Aryadi Subagio is the second among seven brothers. He has loved video games ever since he was little, and he wanted to make his own game in his teenage years. This led him to pursue a Diploma in Computer Programming after he graduated from high school, where he spent years learning about software development techniques. He learned about game development from online sites, because at that time, there was no book on game development in Indonesia. After graduating, he immediately jumped into the world of game development. During this time, he made a few shooting games for the Flash Platform. After a year, he decided to gain more experience by working in a game studio; this is when he joined Esabra Studio. After working at Esabra Studio, he worked at Enthrean Guardian, a game studio based in Semarang. He has now quit working and is trying to set up his own studio. Aryadi has a passion for sharing his knowledge. He has written a lot of blog posts about game development on Indonesian and English sites. He also shares his knowledge on his own personal blog at http://daggio21.blogspot.com/.
Read more about Aryadi Subagio