Reader small image

You're reading from  Flutter Cookbook, Second Edition - Second Edition

Product typeBook
Published inMay 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803245430
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
Simone Alessandria
Simone Alessandria
author image
Simone Alessandria

Simone Alessandria wrote his first program when he was 12. It was a text-based fantasy game for the Commodore 64. Now, he is a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He is the founder and owner of Softwarehouseit. His mission is to help developers achieve more through training and mentoring. He has authored several books on Flutter, including Flutter Projects, published by Packt, and web courses on Pluralsight and Udemy.
Read more about Simone Alessandria

Right arrow

To get the most out of this book

Some experience in at least one object-oriented programming language is strongly recommended.

In order to follow along with the code, you will need a Windows PC, Mac, Linux, or Chrome OS machine connected to the web, with at least 8 GB of RAM and the permissions to install new software.

An Android or iOS device is suggested but not necessary as there are simulators/emulators that can run on your machine. All software used in this book is open source or free to use.

Chapter 1, Getting Started with Flutter, explains in detail the installation process; however, you should have the following:

Software/hardware

OS Requirements

Recommended editors: Visual Studio Code, Android Studio, or IntelliJ Idea

Windows, macOS, or Linux

The Flutter SDK

Windows, macOS, or Linux

An emulator/simulator or an iOS or Android device

Windows, macOS, or Linux

In order to create apps for iOS, you will need a Mac.

If you are using the digital version of this book, we advise you to type the code yourself or access the code via the GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

If you like this book or want to share your ideas about it, please write a review on your favorite platform. This will help us make this book better, and you’ll also earn the author’s and reviewers’ everlasting gratitude.

Download the example code files

The code bundle for the book is hosted on GitHub at https://github.com/PacktPublishing/Flutter-Cookbook-Second-Edition/. We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://packt.link/WE615.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example: “Add the latest version of the lint package as a dev dependency in your pubspec.yaml, and remove any other linting packages you may find there.”

A block of code is set as follows:

dependencies: 
  flutter: 
    sdk: flutter 
  http: ^0.13.5

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

dev_dependencies: 
  flutter_test: 
    sdk: flutter 
  lint: ^2.0.0

Any command-line input or output is written as follows:

# cp /usr/src/asterisk-addons/configs/cdr_mysql.conf.sample
     /etc/asterisk/cdr_mysql.conf

Bold: Indicates a new term, an important word, or words that you see on the screen. For instance, words in menus or dialog boxes appear in the text like this. For example: “ In order to use Google Maps, you need to obtain an API key.”

Warnings or important notes appear like this.

Tips and tricks appear like this.

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Flutter Cookbook, Second Edition - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781803245430

Author (1)

author image
Simone Alessandria

Simone Alessandria wrote his first program when he was 12. It was a text-based fantasy game for the Commodore 64. Now, he is a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He is the founder and owner of Softwarehouseit. His mission is to help developers achieve more through training and mentoring. He has authored several books on Flutter, including Flutter Projects, published by Packt, and web courses on Pluralsight and Udemy.
Read more about Simone Alessandria