Reader small image

You're reading from  Flutter Cookbook, Second Edition - Second Edition

Product typeBook
Published inMay 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803245430
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
Simone Alessandria
Simone Alessandria
author image
Simone Alessandria

Simone Alessandria wrote his first program when he was 12. It was a text-based fantasy game for the Commodore 64. Now, he is a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He is the founder and owner of Softwarehouseit. His mission is to help developers achieve more through training and mentoring. He has authored several books on Flutter, including Flutter Projects, published by Packt, and web courses on Pluralsight and Udemy.
Read more about Simone Alessandria

Right arrow

Using stream controllers and sinks

StreamControllers create a linked Stream and Sink. While streams contain data emitted sequentially that can be received by any subscriber, sinks are used to insert events.

StreamControllers simplify stream management, automatically creating a stream and a sink, and methods to control their events and features.

In this recipe, you will create a stream controller to listen to and insert new events. This will show you how to fully control a stream.

Getting ready

In order to follow along with this recipe, you should have completed the code in the previous recipe, How to use Dart streams.

How to do it...

For this recipe, we will make our app display a random number on the screen, leveraging StreamControllers and their sink property:

  1. In the stream.dart file, import the dart:async library:
    import 'dart:async';
    
  2. At the bottom of the stream.dart file, add a new class, called NumberStream...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Flutter Cookbook, Second Edition - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781803245430

Author (1)

author image
Simone Alessandria

Simone Alessandria wrote his first program when he was 12. It was a text-based fantasy game for the Commodore 64. Now, he is a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He is the founder and owner of Softwarehouseit. His mission is to help developers achieve more through training and mentoring. He has authored several books on Flutter, including Flutter Projects, published by Packt, and web courses on Pluralsight and Udemy.
Read more about Simone Alessandria